On the Relationship Between Difficulty, Skill and Fun

Introduction

  • Definitions – Difficulty, Fun, Skill

Difficulty

Execution – Marvel vs. Capcom 3

Free-form – Bulletstorm on Very Hard

Reaction – Cataclysm Tanking

Skill

Relative Growth in a Competitive Environment

Relative Growth in a Cooperative Environment

Personal Growth in a Single-Player Environment

Fun

Conclusion

  • Difficulty in games, by forcing a rapid growth of skill, can cause a massive increase in fun.

Leave a comment