Did I enjoy this unnecessary sequel to the beloved Bioshock? Well….yes, yes I did. Also available on PS3 and PC, gonna roll with an 8/10 for this bad boy.
The Good – Ok, the originality of Bioshock’s story and setting have been done to death, in review form I mean. Get at the wiki if you wanna have an idea of what you’re jumping into and how the first one ended. It was one of the better gaming ‘experiences’ out there that I’ve had and it will always be a classic to me. The sequel basically gives you more of the same, with some refinements of course.
Set 10 years after the events of the first game, this is a different story involving a different character. You play as a Big Daddy prototype, the splicers are still running around acting crazy, and someone has decided to keep the Little Sister program going. The creepy, but cute buggers who go around extracting ‘Adam’ from dead bodies, the stuff that makes it possible for you to have crazy powers (plasmids) such as shooting electricity or fire from your hand. Some improvements see you utilizing both plasmids and guns at the same time….yeah, go look it up, part 1 had you split-seconding between the two instead of simultaneously shooting them. Yup, I forgot that too. Standard issue, new guns, updated guns, same with the plasmids. Some new enemies include Brutes, basically super roided up versions of the splicers, splicers being your basic enemies, luckily you only see Brutes once in awhile cuz they’re tough. You got different versions of Big Daddy’s….and probably the star of the pre-release trailers, the Big Sisters. Think the Big Daddy, but female, slender, and able to move and jump around like a ninja.
Some more improvements, such as the hacking of stations and security bots, still a small challenge, but way better than playing a ‘switch the tile’ mini game. Getting near the end holds some really cool surprises…remember in part 1, where you had to find a Big Daddy suit and walk in his shoes? Think of the surprise along those lines, but better I think. Of course you get to explore more of Rapture, which is still an awesome and interesting world with damn sweet graphics and sound. And if you’re an exploring type gamer like me, this game will keep you busy for HOURS. It really scratches the ‘loot whore’ itch that other titles like Oblivion and Fallout 3 do. At the end of the day, I enjoyed the game as a whole and got my money’s worth.
The Bad – A major audio glitch. It only reared it’s head a couple times….but the last time was really bad. Example, when you start kickin up dust and that orchestral music kicks in letting you know that shit’s on? And when the objective is clear the music is supposed to die down? Well, in one level it never died down….it got damn annoying, I was always on edge for no reason. The second time it happened I’ll save for the ‘Ugly’ portion here.
The game took a few hours to really get me hooked, when you start, it really feels just more of the same, and again, unnecessary. Once you get over that hump it does come into it’s own though. An issue I had with the original is here but amplified. Basically, when you feel like the game is about to end, you’re ready to cap this bad boy off, but you still go for another couple hours….it did that more than once to me.
The Ugly – That audio glitch I mentioned? Well, the second it happened was at the very last level…an alarm is going off like crazy….I finally finish, ending cut scene plays and all that good stuff…….all the while, THE ALARM IS STILL GOING OFF.