Bloodborne: A Guide to Death Knight Tanking

It’s not easy being a tank in World of Warcraft.  Your role is high-stress and the most important in a party.  Everyone has unreasonable expectations for your gear and low expectations for your performance.

Because of these factors, we tanks are the rarest role in the game.  The game is flooded with DPS and there are even a fair amount of healers to go around these days.

For all the trouble we go through, we have our rewards:

  1. Fastest (often instant) dungeon queues
  2. Priority gearing in our raid group
  3. Fewer players sharing your role, minimizing competition for your drops
  4. A better understanding of most of the mechanics and systems within the game

Core Concepts

At its most basic, tanking boils down to generating enough threat to keep the enemies attacking you.  The secondary role is reducing the number of hits they take, commonly called avoidance.  The tertiary role a tank plays is making the healer’s job easier (and in some cases possible) by making the hits they take smaller, known simply as mitigation.

Threat

In the World of Warcraft, threat refers to the game mechanic that controls which target an NPC is attacking.  Nearly every action a player can take generates some level of threat.  A tank’s primary duty is to generate a higher level of threat than either the healers or DPS.

Death Knights have a number of tools at their disposal to aid in generating threat.

Blood Presence

High Threat Attacks

Taunts

Avoidance

Mitigation

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